AARD017
5 ALARM AARDVARK MUSIC EVOLVING_DRONES_VOL1EVOLVING_DRONES |
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1. ADRIFT_IN_SPACE_KEY_01_C_DRONE_FULL 00:03:22 AIRY TEXTURES, DRONES, EERIE FX AND DISTANT THUDDING.
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2. ADRIFT_IN_SPACE_KEY_02_EB_DRONE_SUB 00:03:22 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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3. ADRIFT_IN_SPACE_KEY_03_G_DRONE_SUB 00:03:22 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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4. ADRIFT_IN_SPACE_KEY_04_BB_DRONE_SUB 00:03:22 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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5. ALL_DEAD_KEY_01_C_DRONE_FULL 00:03:20 LAYERS OF SHIFTING, ATMOSPHERIC PADS AND DRONES, WITH EERIE, AMBIENT MELODY.
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6. ALL_DEAD_KEY_02_EB_DRONE_SUB 00:03:20 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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7. ALL_DEAD_KEY_03_G_DRONE_SUB 00:03:20 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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8. ALL_DEAD_KEY_04_BB_DRONE_SUB 00:03:20 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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9. EVERGROWING_KEY_01_C_DRONE_FULL 00:03:20 DEEP DRONES, GRITTY PADS, AND EERIE FX.
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10. EVERGROWING_KEY_02_EB_DRONE_SUB 00:03:20 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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11. EVERGROWING_KEY_03_G_DRONE_SUB 00:03:20 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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12. EVERGROWING_KEY_04_BB_DRONE_SUB 00:03:20 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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13. FEAR_FACTOR_KEY_01_C_DRONE_FULL 00:03:20 BUZZY PADS AND DARK DRONES GRADUALLY SWELL AND RETREAT.
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14. FEAR_FACTOR_KEY_02_EB_DRONE_SUB 00:03:20 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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15. FEAR_FACTOR_KEY_03_G_DRONE_SUB 00:03:20 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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16. FEAR_FACTOR_KEY_04_BB_DRONE_SUB 00:03:20 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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17. GHOST_SHIP_KEY_01_C_DRONE_FULL 00:03:20 OMINOUS TONES ARE JOINED BY SLOW, UNNERVING, MONOTONE RHYTHMIC PULSE.
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18. GHOST_SHIP_KEY_02_EB_DRONE_SUB 00:03:20 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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19. GHOST_SHIP_KEY_03_G_DRONE_SUB 00:03:20 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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20. GHOST_SHIP_KEY_04_BB_DRONE_SUB 00:03:20 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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21. LOST_AT_SEA_KEY_01_C_DRONE_FULL 00:03:20 LOW DRONE ANCHORS CHAOTIC LAYERS OF MUFFLED, WIND-LIKE PADS.
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22. LOST_AT_SEA_KEY_02_EB_DRONE_SUB 00:03:20 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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23. LOST_AT_SEA_KEY_03_G_DRONE_SUB 00:03:20 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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24. LOST_AT_SEA_KEY_04_BB_DRONE_SUB 00:03:20 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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25. PATIENCE_KEY_01_C_DRONE_FULL 00:03:20 AIRY, TEXTURAL PADS FLOAT ABOVE SHIFTING LOW DRONE.
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26. PATIENCE_KEY_02_EB_DRONE_SUB 00:03:20 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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27. PATIENCE_KEY_03_G_DRONE_SUB 00:03:20 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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28. PATIENCE_KEY_04_BB_DRONE_SUB 00:03:20 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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29. RELENT_KEY_01_C_DRONE_FULL 00:03:20 DEEP, UNDULATING DRONE IS JOINED BY PULSING PADS.
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30. RELENT_KEY_02_EB_DRONE_SUB 00:03:20 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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31. RELENT_KEY_03_G_DRONE_SUB 00:03:20 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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32. RELENT_KEY_04_BB_DRONE_SUB 00:03:20 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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33. RINGING_EARS_KEY_01_C_DRONE_FULL 00:03:18 DEEP, RESONANT DRONE AND HIGH-PITCH PADS SWELL AND RETREAT.
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34. RINGING_EARS_KEY_02_EB_DRONE_SUB 00:03:18 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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35. RINGING_EARS_KEY_03_G_DRONE_SUB 00:03:18 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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36. RINGING_EARS_KEY_04_BB_DRONE_SUB 00:03:18 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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37. TIME_TO_KILL_KEY_01_C_DRONE_FULL 00:03:16 DARK, SHIFTING ATMOSPHERICS, UNNERVINGLY PERSISTENT PULSE, AND DISTANT SNARLING ACCENTS.
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38. TIME_TO_KILL_KEY_02_EB_DRONE_SUB 00:03:16 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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39. TIME_TO_KILL_KEY_03_G_DRONE_SUB 00:03:16 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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40. TIME_TO_KILL_KEY_04_BB_DRONE_SUB 00:03:16 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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41. WASTELAND_KEY_01_C_DRONE_FULL 00:03:20 LAYERS OF AIRY PADS AND DRONES, WITH AMBIENT TICKING.
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42. WASTELAND_KEY_02_EB_DRONE_SUB 00:03:20 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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43. WASTELAND_KEY_03_G_DRONE_SUB 00:03:20 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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44. WASTELAND_KEY_04_BB_DRONE_SUB 00:03:20 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)