AARD021
5 ALARM AARDVARK MUSIC PULSE_DRONES_VOL1PULSE_DRONES |
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1. BIDING_TIME_KEY_01_C_FULL 00:03:16 AMBIENT PULSES, RISING AND FALLING RHYTHMICALLY.
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2. BIDING_TIME_KEY_02_EB_SUB 00:03:16 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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3. BIDING_TIME_KEY_03_G_SUB_G 00:03:16 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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4. BIDING_TIME_KEY_04_BB_SUB_BB 00:03:16 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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5. BROKEN_HEART_KEY_01_C_FULL 00:03:16 REVERBERATING HEART BEAT.
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6. BROKEN_HEART_KEY_02_EB_SUB 00:03:16 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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7. BROKEN_HEART_KEY_03_G_SUB_G 00:03:16 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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8. BROKEN_HEART_KEY_04_BB_SUB_BB 00:03:16 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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9. DEATH_CLOCK_KEY_01_C_FULL 00:03:16 UNSTEADY, ECHOING TICKS WITH UNNERVING PAD.
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10. DEATH_CLOCK_KEY_02_EB_SUB 00:03:16 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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11. DEATH_CLOCK_KEY_03_G_SUB_G 00:03:16 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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12. DEATH_CLOCK_KEY_04_BB_SUB_BB 00:03:16 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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13. FEEL_THE_KEY_01_C_FULL 00:03:16 WAVES OF PULSATING TONES, ACCENTED BY STATIC-LIKE FX.
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14. FEEL_THE_KEY_02_EB_SUB 00:03:16 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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15. FEEL_THE_KEY_03_G_SUB_G 00:03:16 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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16. FEEL_THE_KEY_04_BB_SUB_BB 00:03:16 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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17. FLAMENCO_FATE_KEY_01_C_FULL 00:03:16 DARK, MONOTONE, FLAMENCO GUITAR PULSES.
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18. FLAMENCO_FATE_KEY_02_EB_SUB 00:03:16 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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19. FLAMENCO_FATE_KEY_03_G_SUB_G 00:03:16 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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20. FLAMENCO_FATE_KEY_04_BB_SUB_BB 00:03:16 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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21. GHOST_TRAIN_KEY_01_C_FULL 00:03:16 INSISTENTLY RHYTHMIC BEAT SETS A TENSE BACKDROP FOR BUZZY, OCTAVAL TONES.
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22. GHOST_TRAIN_KEY_02_EB_SUB 00:03:16 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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23. GHOST_TRAIN_KEY_03_G_SUB_G_ 00:03:16 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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24. GHOST_TRAIN_KEY_04_BB_SUB_BB 00:03:16 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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25. MEDICINE_MAN_KEY_01_C_FULL 00:03:16 LOW PULSES ARE JOINED BY DISTANT, BOOMY DRUM HITS, AND HIGHER-PITCH, CLANGING ACCENTS.
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26. MEDICINE_MAN_KEY_02_EB_SUB 00:03:16 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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27. MEDICINE_MAN_KEY_03_G_SUB_G 00:03:16 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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28. MEDICINE_MAN_KEY_04_BB_SUB_BB 00:03:16 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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29. REACTOR_ALARM_KEY_01_C_FULL 00:03:16 DISSONANT PULSING IN A REPEATING PATTERN, WITH FAINT, FASTER PULSE IN BACKGROUND.
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30. REACTOR_ALARM_KEY_02_EB_SUB 00:03:16 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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31. REACTOR_ALARM_KEY_03_G_SUB_G 00:03:16 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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32. REACTOR_ALARM_KEY_04_BB_SUB_BB 00:03:16 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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33. RUN_AWAY_KEY_01_C_FULL 00:03:16 LAYERS OF ACTIVE PULSES, CONVEYING QUICK MOVEMENT.
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34. RUN_AWAY_KEY_02_EB_SUB 00:03:16 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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35. RUN_AWAY_KEY_03_G_SUB_G 00:03:16 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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36. RUN_AWAY_KEY_04_BB_SUB_BB 00:03:16 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)
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37. WAITING_FOR_IT_KEY_01_C_FULL 00:03:16 ANTICIPATORY BED, FEATURING WAVES OF AMBIENT PULSES.
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38. WAITING_FOR_IT_KEY_02_EB_SUB 00:03:16 KEY_02_EB_DRONE_ALT_SUB_MIX_(HIGH_KEY_02)
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39. WAITING_FOR_IT_KEY_03_G_SUB_G 00:03:16 KEY_03_G_DRONE_ALT_SUB_MIX_(HIGHER_KEY_03)
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40. WAITING_FOR_IT_KEY_04_BB_SUB_BB 00:03:16 KEY_04_BB_DRONE_ALT_SUB_MIX_(HIGHEST KEY_04)