BRFM026
5 ALARM BETA RHYTHM FARM BRFM026 - Percussion PowerPowerful and kinetic drum and percussion based underscore. |
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1. HARD ROAD 00:02:34 A HIGH PRESSURE, DRIVING TRACK WITH SEQUENCED SYNTH BASS AND SEMI-DISTORTED DRUMS AND PERCUSSION PUSHING WITH WILD ACCENTS.
13. HARD ROAD 00:00:31 30 EDIT
14. HARD ROAD 00:01:02 60 EDIT
15. HARD ROAD 00:02:34 ALT 1(LIGHTER MIX)
16. HARD ROAD 00:02:24 ALT 2(DRMS AND PERC ONLY)
17. HARD ROAD 00:02:33 BASS SYNTH STEM
18. HARD ROAD 00:02:34 BIG DRUMS STEM
19. HARD ROAD 00:02:30 FX STEM
20. HARD ROAD 00:02:30 METALIC LOOPS STEM
21. HARD ROAD 00:02:30 PERCUSSION STEM
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2. ISLE OF DRUMS I 00:01:58 A LARGE TAIKO DRUM ENSEMBLE WITH PERCUSSION AND A DRAMATIC ORCHESTRA JOINS IN TO BUILD TO A DECISIVE CLIMAX.
22. ISLE OF DRUMS I 00:00:30 30 EDIT
23. ISLE OF DRUMS I 00:01:00 60 EDIT
24. ISLE OF DRUMS I 00:01:58 ALT 1(NO BRASS)
25. ISLE OF DRUMS I 00:01:58 ALT 2(NO STRINGS)
26. ISLE OF DRUMS I 00:01:58 ALT 3(PERC ONLY)
27. ISLE OF DRUMS I 00:01:58 BRASS STEM
28. ISLE OF DRUMS I 00:01:58 PERC STEM
29. ISLE OF DRUMS I 00:01:58 STRINGS STEM
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3. ISLE OF DRUMS II 00:02:30 A LARGE TAIKO DRUM ENSEMBLE WITH PERCUSSION AND DRAMATIC STRING SECTION, DRIVING WITH BUILDING INTENSITY WITH DARK OMINOUS MIDDLE SECTION.
30. ISLE OF DRUMS II 00:00:33 30 EDIT
31. ISLE OF DRUMS II 00:01:02 60 V1 EDIT
32. ISLE OF DRUMS II 00:01:05 60 V2 EDIT
33. ISLE OF DRUMS II 00:02:30 ALT 1(PERC ONLY)
34. ISLE OF DRUMS II 00:02:30 ALT 2(LIGHTER PERC ONLY)
35. ISLE OF DRUMS II 00:02:30 HIGH PERC STEM
36. ISLE OF DRUMS II 00:02:27 LOW DRUMS STEM
37. ISLE OF DRUMS II 00:02:30 STRINGS STEM
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4. DON??T STOP 00:02:17 DRIVING SYNTH SEQUENCE IS DRIVES THIS FAST, INTENSE MULTI-PERCUSSION CHASE. VARIATIONS AND BUILDING DENSITY DRIVE TO A BIG CLIMAX.
38. DON??T STOP 00:00:30 30 EDIT
39. DON??T STOP 00:01:01 60 EDIT
40. DON??T STOP 00:02:17 ALT 1(NO SHAKERS)
41. DON??T STOP 00:02:17 ALT 2(NO SYN BASS SEQ)
42. DON??T STOP 00:02:17 ALT 3(NO HEAVY TOMS)
43. DON??T STOP 00:02:17 BASS SYN SEQ STEM
44. DON??T STOP 00:02:17 HEAVY TOMS STEM
45. DON??T STOP 00:02:17 PERC STEM
46. DON??T STOP 00:02:17 SYNTHS STEM
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5. HIGH NOON 00:02:17 A DARK, DUSTY, ELECTRIC GUITAR FLAVORED TRACK DRIVEN BY HEAVY DRUMS AND PERCUSSION AND A WILD GUITAR SOLO.
47. HIGH NOON 00:00:32 30 EDIT
48. HIGH NOON 00:01:02 60 EDIT
49. HIGH NOON 00:02:17 ALT 1(NO LEAD GTR)
50. HIGH NOON 00:02:17 ALT 2(NO GTRS)
51. HIGH NOON 00:02:17 CLOCK TICKING STEM
52. HIGH NOON 00:02:17 DRUMS STEM
53. HIGH NOON 00:02:17 GUITARS STEM
54. HIGH NOON 00:02:17 SYNTHS AND BASS STEM
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55. BADLANDS 00:00:33 30 EDIT
56. BADLANDS 00:01:03 60 V1 EDIT
57. BADLANDS 00:01:01 60 V2 EDIT
58. BADLANDS 00:02:19 ALT 1(LIGHTER MIX)
59. BADLANDS 00:02:19 DRUMS STEM
60. BADLANDS 00:02:19 GUITARS AND BASS STEM
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7. WILD ADVENTURE 00:01:38 A QUASI AFRICAN STYLE PERCUSSION ENSEMBLE DRIVES THIS TRACK WITH MARIMBAS AND STRINGS ADDING TO THE INTENSITY AS IT BUILDS TO A FINAL SMASH.
61. WILD ADVENTURE 00:00:31 30 EDIT
62. WILD ADVENTURE 00:01:01 60 EDIT
63. WILD ADVENTURE 00:01:38 ALT 1(NO STRINGS)
64. WILD ADVENTURE 00:01:38 ALT 2(PERC ONLY)
65. WILD ADVENTURE 00:01:38 MARIMBA STEM
66. WILD ADVENTURE 00:01:38 PERC STEM
67. WILD ADVENTURE 00:01:38 PLUCK SYNTHS STEM
68. WILD ADVENTURE 00:01:38 STRINGS STEM
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8. TROUBLE BREWING 00:02:02 PERCUSSION AND DRUM DRIVEN MEDIUM TEMPO WITH ELECTRIC GUITARS SLOWLY BUILD TO A MORE INTENSE PRESSURE BUILDING ENDING.
69. TROUBLE BREWING 00:00:30 30 EDIT
70. TROUBLE BREWING 00:01:00 60 EDIT
71. TROUBLE BREWING 00:02:02 ALT 1(NO LEAD GTR)
72. TROUBLE BREWING 00:02:02 ALT 2(DRMS AND BASS)
73. TROUBLE BREWING 00:02:02 BASS STEM
74. TROUBLE BREWING 00:02:02 DRUMS STEM
75. TROUBLE BREWING 00:02:02 GUITAR END STEM
76. TROUBLE BREWING 00:02:02 KEY BASS; GTR STEM
77. TROUBLE BREWING 00:02:02 LEAD GUITAR STEM
78. TROUBLE BREWING 00:02:02 PIANO STEM
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9. LAST RACE 00:02:12 HIGH OCTANE SPEED DRIVEN BY A RELENTLESS SYNTH SEQUENCE WITH HEAVY TOM ACCENTS AS THE PERCUSSION BUILDS AND STACKS UP TO AN INTENSE CLIMAX.
79. LAST RACE 00:00:32 30 EDIT
80. LAST RACE 00:01:03 60 EDIT
81. LAST RACE 00:02:12 ALT 1(LIGHTER MIX)
82. LAST RACE 00:02:05 ALT 2(DRMS AND PERC ONLY)
83. LAST RACE 00:02:05 ALT 3(PERC ONLY)
84. LAST RACE 00:02:11 BASS SYNTH STEM
85. LAST RACE 00:02:11 BIG DRUMS STEM
86. LAST RACE 00:02:11 LOOPS; FX STEM
87. LAST RACE 00:02:11 PERCUSSION STEM
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10. LIQUID MOTION 00:02:16 A SMOOTH HYPNOTIC PERCUSSION TRACK WITH MULTI MALLET PARTS. RANGES FROM NEUTRAL TO MODERATELY INTENSE BUT ALWAYS IN KINETIC MOTION.
88. LIQUID MOTION 00:00:30 30 EDIT
89. LIQUID MOTION 00:01:01 60 EDIT
90. LIQUID MOTION 00:02:16 ALT 1(NO BASS)
91. LIQUID MOTION 00:02:09 ALT 2(PERC AND BASS)
92. LIQUID MOTION 00:02:09 ALT 3(PERC ONLY)
93. LIQUID MOTION 00:02:15 BASS STEM
94. LIQUID MOTION 00:02:12 MARIMBA STEM
95. LIQUID MOTION 00:02:14 PERCUSSION STEM
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11. MEAN STREETS 00:01:49 BRAZILIAN PERCUSSION BATTERY AND HEAVY TOMS DRIVE THIS MANY LAYERED TRACK. HIGH ENERGY BUILDS TO THE ADDITION OF OMINOUS DRONES AND LARGE BRASS SECTION CRESCENDOS.
96. MEAN STREETS 00:00:31 30 EDIT
97. MEAN STREETS 00:01:01 60 EDIT
98. MEAN STREETS 00:01:49 ALT 1(NO BRASS)
99. MEAN STREETS 00:01:49 ALT 2(NO SYNTHS)
100. MEAN STREETS 00:01:49 ALT 3(PERC ONLY)
101. MEAN STREETS 00:01:49 BRASS STEM
102. MEAN STREETS 00:01:49 PERC STEM
103. MEAN STREETS 00:01:49 SYNTH STEM
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12. SPY GAMES 00:02:24 PERCUSSION AND DRUM KIT PUSH THIS ENERGETIC TRACK ALONG WITH ELECTRIC BASS PUNCTUATION AND ELECTRIC PIANO SUGGESTING A BUILDING SPY CHASE SITUATION.
104. SPY GAMES 00:00:32 30 EDIT
105. SPY GAMES 00:01:02 60 EDIT
106. SPY GAMES 00:02:24 ALT 1(NO RHODES)
107. SPY GAMES 00:02:24 ALT 2(LIGHTER MIX)
108. SPY GAMES 00:02:24 ALT 3(DRMS AND PERC ONLY)
109. SPY GAMES 00:02:24 BASS STEM
110. SPY GAMES 00:02:24 DRUM KIT STEM
111. SPY GAMES 00:02:24 DRUMS LOOPS STEM
112. SPY GAMES 00:02:24 FX AND VOX FX STEM
113. SPY GAMES 00:02:24 PERCUSSION STEM
114. SPY GAMES 00:02:24 SYNTH AND KEYS STEM