STTV0003
SONOTON SONOTON TRAILER TRACKS VIRTUAL - STTV TRAILER BACKENDSFrom epic and heroic to dramatic action, taking the backend cue to another level using real live drums, percussion, choir and sound design. |
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1. THE RED SEA A 00:02:07 PERCUSSION AND STRINGS BUILDING TO BIG STOP AT 1:15, THEN MARCATO STRINGS AND CHOIR LEAD TO GLADIATOR CLIMAX; 140 BPM (DMAJ)
2. THE RED SEA B 00:01:02 COMMERCIAL; RYTHMIC_UNDERSCORE
3. THE RED SEA C 00:02:07 GENERAL_UNDERSCORE
4. THE RED SEA D 00:01:03 COMMERCIAL
5. THE RED SEA E 00:02:07 RYTHMIC_UNDERSCORE
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6. MUMBAI MAFIA A 00:01:15 STRINGS AND PADS START THIS TENSE PERCUSSION AND STRING-DRIVEN CUE, BREAKING AT 0:40 AND SWITCHING GEARS TO AN INDIAN-FLAVORED BUILD TO THE END; (AMIN/FMIN/C)
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8. BEDOUIN FEAST A 00:01:31 MIDDLE-EASTERN FLAVORED TENT REVIVAL. AT 0:41 THE SHEHNAI COMES IN WITH BUILD TO THE END OF THE 'CAMEL RACE'; 124 BPM (DMAJ)
9. BEDOUIN FEAST B 00:01:04 COMMERCIAL
10. BEDOUIN FEAST C 00:00:34 COMMERCIAL
11. BEDOUIN FEAST D 00:01:30 GENERAL_UNDERSCORE
12. BEDOUIN FEAST E 00:01:04 COMMERCIAL
13. BEDOUIN FEAST F 00:00:34 COMMERCIAL
14. BEDOUIN FEAST G 00:01:30 RYTHMIC_UNDERSCORE
15. BEDOUIN FEAST H 00:01:04 COMMERCIAL; RYTHMIC_UNDERSCORE
16. BEDOUIN FEAST I 00:00:34 COMMERCIAL; RYTHMIC_UNDERSCORE
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17. HELLBENT A 00:02:07 DARK MENACING DRUMS AND GUITAR RIFFS CONJURING HEAVY, SPACIOUS AND ANCESTRAL SOUNDS WITH FULL ANTHEMIC CLIMB TO THE END. ROCK CLIMAX!; 151 BPM (FMAJ)
18. HELLBENT B 00:01:03 COMMERCIAL
19. HELLBENT C 00:02:07 RYTHMIC_UNDERSCORE
20. HELLBENT D 00:01:03 COMMERCIAL; RYTHMIC_UNDERSCORE
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21. MAD MONKEYS A 00:01:08 PROVOCATIVE EFFECTS AND PADS START THIS FILMIC CUE. BIG HITS INCITE THE CLIMB AT 0:42. FRENETIC DRUMS RAMP ACCELERANDO UP TO SMASHING END; 102 BPM (DMAJ)
22. MAD MONKEYS B 00:01:02 COMMERCIAL
23. MAD MONKEYS C 00:00:33 COMMERCIAL
24. MAD MONKEYS D 00:01:08 GENERAL_UNDERSCORE
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25. DRUMS OF PASSION A 00:01:05 COMMERCIAL LENGTH; CLASSIC BACKEND PERCUSSIVE BUILD, TRIBAL. BIG ACCENTS, LOW PADS, SOUND DESIGN ELEMENTS, FAST 16TH NOTES, BUILD TO END; 154 BPM (CMAJ)
26. DRUMS OF PASSION B 00:00:34 COMMERCIAL
27. DRUMS OF PASSION C 00:01:04 COMMERCIAL
28. DRUMS OF PASSION D 00:00:34 COMMERCIAL
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29. THE COUNTDOWN A 00:01:03 COMMERCIAL LENGTH; TIMPANI AND BASS DRUMS START THIS STOMP. STRINGS, HORNS AND SOUND DESIGN HELP THE PERCUSSIVE RAMP-UP TO THE FINISH; 97 BPM (DMAJ)
30. THE COUNTDOWN B 00:00:33 COMMERCIAL
31. THE COUNTDOWN C 00:01:02 COMMERCIAL
32. THE COUNTDOWN D 00:00:33 COMMERCIAL
33. THE COUNTDOWN E 00:01:03 COMMERCIAL
34. THE COUNTDOWN F 00:00:33 COMMERCIAL
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35. SAIL AWAY A 00:01:33 SET SAIL FOR ADVENTURE WITH THIS BIG ACTION CUE. CLIMBING PERCUSSIVE BUILD FEATURING EXPANSIVE UPLIFTING STRINGS AND CHOIR; 114 BPM (FMAJ)
36. SAIL AWAY B 00:01:04 COMMERCIAL
37. SAIL AWAY C 00:01:33 GENERAL_UNDERSCORE
38. SAIL AWAY D 00:01:33 GENERAL_UNDERSCORE
39. SAIL AWAY E 00:01:04 COMMERCIAL
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40. THE INFORMANT A 00:01:12 AWASH IN A SEA OF SOUND WITH MIDTEMPO SUSPENSEFUL FEEL. AT 0:47 SWITCHES GEARS TO TOM TOM BASED DRUM BUILD. 100 BPM, 87.30 BPM, 130 BPM; (DMAJ)
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42. METAL MAN A 00:01:05 COMMERCIAL LENGTH; METALLIC SOUND DESIGN CUE THAT BEGINS SLOWLY WITH METAL THUDS AND BIG TERMINATOR HITS; 135 BPM
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44. MACHINE HEAD A 00:01:03 COMMERCIAL LENGTH; FUTURE WORLD RULED BY MACHINES OF DOOM, CLANKING AND BUILDING. DRAMATIC HITS RAMP UP TO THE END; 133 BPM
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46. GETAWAY CAR A 00:01:04 COMMERCIAL LENGTH; TENSE TAIKO RHYTHM, BIG ACCENTS. LOTS OF STOPS AND HITS WITH SOME SOUND DESIGN - TENNIS BALL SFX INTEGRATED INTO THE CUE; 171 BPM (GMAJ)
47. GETAWAY CAR B 00:00:34 COMMERCIAL
48. GETAWAY CAR C 00:01:03 COMMERCIAL
49. GETAWAY CAR D 00:00:35 COMMERCIAL
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50. HEADS WILL ROLL A 00:01:03 COMMERCIAL LENGTH; ATMOSPHERIC OPENING SLAMS INTO BIG ROLLING 6/8 GROOVE WITH HEAVY METAL HITS. MASSIVE END ACCENTS. 135-141 BPM; (BMAJ)
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52. SANDSTORM A 00:01:05 COMMERCIAL LENGTH; BIG MILITARY SNARE DRUMS AND BELLS START THIS ACTION CUE FULL OF HITS, STOPS AND TWISTS. ORCHESTRA ADDS TO THE RISE AND FALL OF THE CUE; 155 BPM (GMAJ)
53. SANDSTORM B 00:00:34 COMMERCIAL
54. SANDSTORM C 00:01:05 COMMERCIAL
55. SANDSTORM D 00:00:34 COMMERCIAL
56. SANDSTORM E 00:01:04 COMMERCIAL
57. SANDSTORM F 00:00:33 COMMERCIAL
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58. SHOOTING HOOPS A 00:01:04 COMMERCIAL LENGTH; STOMPS, CLAPS AND CHANTS START THIS STADIUM SPORT-FLAVORED PERCUSSIVE BUILD. SWORD FIGHT; 102 BPM (DMAJ)
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60. GOLDEN DAWN A 00:01:36 EPIC SLOW BEGINNING REVEALS OBOE MELODY WITH MIDDLE-EASTERN FLAVOR. DRUMS BUILD - AT 0:47, RAPID ACCELERANDO BUILD TO GRAND FINISH. 112-200 BPM; (BMAJ)
61. GOLDEN DAWN B 00:01:05 COMMERCIAL
62. GOLDEN DAWN C 00:00:34 COMMERCIAL
63. GOLDEN DAWN D 00:01:36 GENERAL_UNDERSCORE
64. GOLDEN DAWN E 00:01:05 COMMERCIAL
65. GOLDEN DAWN F 00:00:34 COMMERCIAL
66. GOLDEN DAWN G 00:01:02 COMMERCIAL
67. GOLDEN DAWN H 00:00:31 COMMERCIAL
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68. IRON AGE A 00:01:03 COMMERCIAL LENGTH; ROMANESQUE AND HEROIC. FILMIC HITS START THIS ROLLING THUNDER WITH STRINGS BUILDING TO CHOIR WITH HUGE HEROIC FINISH. 144-170 BPM; (DMAJ)
69. IRON AGE B 00:00:34 COMMERCIAL
70. IRON AGE C 00:01:03 COMMERCIAL
71. IRON AGE D 00:00:34 COMMERCIAL
72. IRON AGE E 00:01:03 COMMERCIAL
73. IRON AGE F 00:00:34 COMMERCIAL