ELEPC102
WARNER CHAPPELL PM ELEPHANT SOUND DESIGN Percussive Crescendos Volume 2High end sound design elements to punctuate TV promos and film trailers |
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1. PC LONG STUCK IN THE MIRROR 00:00:19 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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2. PC LONG REVERSE ENGINEER 00:00:18 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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3. PC LONG BEAT UP 00:00:17 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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4. PC LONG DEVASTATING REVERSAL 00:00:21 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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5. PC LONG RAZOR AT THROAT 00:00:23 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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6. PC LONG COME TO TERMS 00:00:15 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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7. PC LONG RIB ROLLED ATTACK 00:00:18 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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8. PC LONG GONE WRONG 00:00:11 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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9. PC LONG INTEGRALLY GEARED 00:00:22 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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10. PC LONG MASSIVE UNDERTAKING 00:00:22 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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11. PC LONG HEIGHTENED STATE 00:00:17 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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12. PC LONG DATA FRACTURE 00:00:21 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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13. PC LONG GATHERING SIGNAL 00:00:18 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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14. PC LONG NAIL DRIVER 00:00:15 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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15. PC LONG LOYAL HANDS 00:00:18 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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16. PC LONG FALLEN APART 00:00:38 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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17. PC LONG RIGGING THE GAME 00:00:19 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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18. PC LONG SCOPING THE LINE 00:00:18 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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19. PC LONG BE PRESENT 00:00:15 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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20. PC LONG UNDERNEATH THE GUN 00:00:18 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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21. PC LONG AGAINST THE GLASS 00:00:16 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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22. PC LONG EMOTIONAL CLARITY 00:00:15 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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23. PC SHORT PLECTRUM DETONATION 00:00:13 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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24. PC LONG STACK THE DECK 00:00:13 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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25. PC SHORT TRADECRAFT 00:00:13 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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26. PC SHORT UNEXPECTED UPTURN 00:00:11 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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27. PC SHORT GAIN PROGRESSION 00:00:08 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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28. PC SHORT UNQUESTIONED MISUSE 00:00:12 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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29. PC SHORT TWO IN THE HAT 00:00:09 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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30. PC SHORT BALLISTIC TRAUMA 00:00:12 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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31. PC SHORT ANABOLIC INVERSION 00:00:11 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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32. PC SHORT FORWARD MOVEMENT 00:00:11 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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33. PC SHORT REPERCUSSION 00:00:09 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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34. PC SHORT PROSECUTE THE TARGET 00:00:14 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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35. PC SHORT SUPER HD 00:00:10 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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36. PC SHORT MYTH TRADER 00:00:08 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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37. PC SHORT CLIMAX CONFLICT 00:00:07 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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38. PC SHORT REALITY DISTORTION FIELD 00:00:09 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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39. PC SHORT HAPPY HUNTING 00:00:08 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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40. PC SHORT ROPED INTO NECESSITY 00:00:11 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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41. PC SHORT PERFECT SHANK 00:00:10 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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42. PC SHORT SIBILANT ACCELERATION 00:00:10 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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43. PC HIT ACCUMULATED STRESS 00:00:09 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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44. PC HIT SUPPER SPRAY 00:00:09 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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45. PC HIT STRATEGIC FRAMEWORK 00:00:06 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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46. PC HIT CLEAR AIR TURBULANCE 00:00:09 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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47. PC HIT PIPING INTO YOUR HEAD 00:00:11 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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48. PC HIT ARMOR PIERCING 00:00:07 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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49. PC HIT NEVER AGAIN 00:00:13 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.
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50. PC HIT HELL BENT 00:00:08 PERCUSSIVE CRESCENDO MEANT TO CREATE CHAOTIC EMOTION FOR THE CLIMAX.