SS037
WARNER CHAPPELL PM SCORING STAGE OutbreakExplosive And Dynamic With Massive Hits Opposing Barren Soundscapes, Twisted Effects, Rising Action And Climactic Impacts! |
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21. THE CALABI-YAU MANIFOLD ATTACK 00:01:42 NO PIANO
22. THE CALABI-YAU MANIFOLD ATTACK 00:01:42 NO PIANO; NO FUZZ SYNTHESIZER
23. THE CALABI-YAU MANIFOLD ATTACK 00:01:42 NO PIANO; NO FUZZ SYNTHESIZER; NO STRINGS
24. THE CALABI-YAU MANIFOLD ATTACK 00:01:42 PERCUSSION ONLY
25. THE CALABI-YAU MANIFOLD ATTACK 00:00:17 PINBALL HITS
26. THE CALABI-YAU MANIFOLD ATTACK 00:00:17 PINBALL HITS; NO BUZZ SYNTH
27. THE CALABI-YAU MANIFOLD ATTACK 00:00:17 PINBALL HITS; NO PIANO
28. THE CALABI-YAU MANIFOLD ATTACK 00:00:17 PINBALL PIANO AND BUZZ
29. THE CALABI-YAU MANIFOLD ATTACK 00:00:36 SLOW BUILDING SOUNDSCAPE
30. THE CALABI-YAU MANIFOLD ATTACK 00:00:36 SLOW BUILDING SOUNDSCAPE; NO PERCUSSION
31. THE CALABI-YAU MANIFOLD ATTACK 00:00:36 OMINOUS DRONE WITH PIANO HITS
32. THE CALABI-YAU MANIFOLD ATTACK 00:00:36 LOW PERCUSSION STRING DRONE HIT
33. THE CALABI-YAU MANIFOLD ATTACK 00:00:45 BULBOUS TENSION BUILD
34. THE CALABI-YAU MANIFOLD ATTACK 00:00:45 BULBOUS TENSION BUILD; NO BUZZ
35. THE CALABI-YAU MANIFOLD ATTACK 00:00:45 BULBOUS TENSION BUZZ
36. THE CALABI-YAU MANIFOLD ATTACK 00:00:45 TENSION HITS AND EFFECTS
37. THE CALABI-YAU MANIFOLD ATTACK 00:00:45 TENSION STRINGS AND EFFECTS
38. THE CALABI-YAU MANIFOLD ATTACK 00:00:45 TENSION ALARM
39. THE CALABI-YAU MANIFOLD ATTACK 00:00:45 TENSION ALARM HITS
40. THE CALABI-YAU MANIFOLD ATTACK 00:00:45 TENSION ALARM HITS; NO BODY SWEEPS; LOW PERCUSSION
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2. THE WEAPONIZED HUMAN 00:00:40 MECHANICAL, ROBO-EFFECTS AND ENORMOUS POUNDING TRAILER/PERCUSSION HITS COLLIDE WITH A THREATENING OVERTONES AND ELECTRIFIED ANGST.
41. THE WEAPONIZED HUMAN 00:00:40 NO SYNTHESIZER
42. THE WEAPONIZED HUMAN 00:00:34 NO PERCUSSION
43. THE WEAPONIZED HUMAN 00:00:38 NO REVERSE OR RISE EFFECTS
44. THE WEAPONIZED HUMAN 00:00:10 REVOLUTION HITS
45. THE WEAPONIZED HUMAN 00:00:10 REVOLUTION HITS; NO ELECTRICAL SYNTHESIZER
46. THE WEAPONIZED HUMAN 00:00:10 REVOLUTIONHITS; NO POST LEAD RISES OR SWEEPS
47. THE WEAPONIZED HUMAN 00:00:06 REVOLUTION HITS; NO PERCUSSION
48. THE WEAPONIZED HUMAN 00:00:10 REVOLUTION HITS; WITH HIT PERCUSSION ONLY
49. THE WEAPONIZED HUMAN 00:00:11 BULBOUS RISES
50. THE WEAPONIZED HUMAN 00:00:11 BULBOUS RISES; NO SPLINTER SYNTHESIZER
51. THE WEAPONIZED HUMAN 00:00:07 TACTICAL HITS
52. THE WEAPONIZED HUMAN 00:00:07 TACTICAL HITS; NO SYNTHESIZERS
53. THE WEAPONIZED HUMAN 00:00:07 TACTICAL HITS; NO RISES
54. THE WEAPONIZED HUMAN 00:00:07 TACTICAL HITS; NO DISTORTED REVERSES
55. THE WEAPONIZED HUMAN 00:00:18 STRIKE BUILD
56. THE WEAPONIZED HUMAN 00:00:18 STRIKE BUILD; NO SWARM SYNTHESIZER
57. THE WEAPONIZED HUMAN 00:00:18 STRIKE BUILD; NO SYNTHESIZERS
58. THE WEAPONIZED HUMAN 00:00:18 STRIKE BUILD; NO RISE EFFECTS
59. THE WEAPONIZED HUMAN 00:00:14 STRIKE BUILD; NO PERCUSSION
60. THE WEAPONIZED HUMAN 00:00:14 STRIKE BUILD; LIGHT PERCUSSION; NO AIR SWEEPS
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3. THE GREEN CRYSTAL LASER 00:01:27 LOW BUZZY SYNTHESIZERS AND CATACLYSMIC ATMOSPHERES COLLIDE OVER VIOLENT, EARTH-ENDING HITS.
61. THE GREEN CRYSTAL LASER 00:01:27 NO BUZZ SYNTH
62. THE GREEN CRYSTAL LASER 00:01:27 NO EFFECTS
63. THE GREEN CRYSTAL LASER 00:01:27 NO PERCUSSION
64. THE GREEN CRYSTAL LASER 00:00:19 BUZZ AMBIENCE INTO HIT
65. THE GREEN CRYSTAL LASER 00:00:19 SWOOP INTO HIT
66. THE GREEN CRYSTAL LASER 00:00:19 BUZZ WITH LIGHT AMBIENCE
67. THE GREEN CRYSTAL LASER 00:00:21 SWARM PAD INTO HITS
68. THE GREEN CRYSTAL LASER 00:00:21 SWARM PAD; NO HITS
69. THE GREEN CRYSTAL LASER 00:00:15 ATTACK HITS INTO PAD
70. THE GREEN CRYSTAL LASER 00:00:15 ATTACK HITS WITH AIRY SWELL END
71. THE GREEN CRYSTAL LASER 00:00:09 DROP HIT
72. THE GREEN CRYSTAL LASER 00:00:09 DROP HIT; NO RISER
73. THE GREEN CRYSTAL LASER 00:00:09 LIGHT PAD INTO HIT
74. THE GREEN CRYSTAL LASER 00:00:09 PAD RISER HIT
75. THE GREEN CRYSTAL LASER 00:00:35 HIT BUILDER
76. THE GREEN CRYSTAL LASER 00:00:35 HIT BUILDER; NO TAPS
77. THE GREEN CRYSTAL LASER 00:00:35 HIT BUILDER; NO TAPS; NO BUZZ
78. THE GREEN CRYSTAL LASER 00:00:35 HIT BUILDER; LIGHT FRONT
79. THE GREEN CRYSTAL LASER 00:00:35 ALARM RISE
80. THE GREEN CRYSTAL LASER 00:00:35 ALARM RISE WITH RADAR BLIPS
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4. THE STARFISH PRIME DIRECTIVE 00:01:11 EXPLOSIVE HITS AND SWIRLING EFFECTS LAUNCH INTO A DARK BUILD OF ATMOSPHERIC TONES, ELECTRICAL LAYERS AND PERCUSSION SLAMS.
81. THE STARFISH PRIME DIRECTIVE 00:01:11 NO BUZZ SYNTHS
82. THE STARFISH PRIME DIRECTIVE 00:01:11 NO BUZZ SYNTHS; NO EFFECTS
83. THE STARFISH PRIME DIRECTIVE 00:01:11 NO PERCUSSION
84. THE STARFISH PRIME DIRECTIVE 00:00:10 ATOMIC BLAST
85. THE STARFISH PRIME DIRECTIVE 00:00:10 ATOMIC BLAST; NO BUZZ SYNTHESIZER
86. THE STARFISH PRIME DIRECTIVE 00:00:10 ATOMIC BLAST; NO PERCUSSION
87. THE STARFISH PRIME DIRECTIVE 00:00:10 ATOMIC BLAST; NO EFFECTS
88. THE STARFISH PRIME DIRECTIVE 00:00:10 ATOMIC BLAST; NO PERCUSSION; NO EFFECTS
89. THE STARFISH PRIME DIRECTIVE 00:00:09 EERIE RATTLE
90. THE STARFISH PRIME DIRECTIVE 00:00:09 EERIE RATTLE; NO TAPS
91. THE STARFISH PRIME DIRECTIVE 00:00:19 EVOLUTION HIT
92. THE STARFISH PRIME DIRECTIVE 00:00:19 EVOLUTION PAD
93. THE STARFISH PRIME DIRECTIVE 00:00:19 EVOLUTION PAD; NO EFFECTS
94. THE STARFISH PRIME DIRECTIVE 00:00:12 DROP SWELL WITH HITS
95. THE STARFISH PRIME DIRECTIVE 00:00:12 DROP SWELL; NO BUZZ SYNTHESIZERS
96. THE STARFISH PRIME DIRECTIVE 00:00:12 DROP SWELL; NO PERCUSSION
97. THE STARFISH PRIME DIRECTIVE 00:00:22 SENTINEL HITS
98. THE STARFISH PRIME DIRECTIVE 00:00:22 SENTINEL HITS; NO BUZZ SYNTHESIZER
99. THE STARFISH PRIME DIRECTIVE 00:00:22 SENTINEL HITS; NO PERCUSSION
100. THE STARFISH PRIME DIRECTIVE 00:00:21 SENTINEL HITS; NO PERCUSSION; NO EFFECTS
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5. INFRADIMENSIONAL LOCK ON 00:01:39 HAUNTING TONES AND ODD, SYNCOPATED TRAILER HITS LOOM WITH AN EERIE, FOG-HORN LIKE WARNING INTO A DYNAMIC RISE.
101. INFRADIMENSIONAL LOCK ON 00:01:39 NO FOGGY SYNTH
102. INFRADIMENSIONAL LOCK ON 00:01:39 NO FOGGY SYNTH; NO RISE EFFECTS
103. INFRADIMENSIONAL LOCK ON 00:01:39 NO SQUELCH SYNTH; NO RISE EFFECTS
104. INFRADIMENSIONAL LOCK ON 00:00:11 EERIE SWELL WITH PERCUSSION
105. INFRADIMENSIONAL LOCK ON 00:00:11 EERIE SWELL; NO PERCUSSION
106. INFRADIMENSIONAL LOCK ON 00:00:11 EERIE SWELL; LIGHT PERCUSSION; NO EFFECTS
107. INFRADIMENSIONAL LOCK ON 00:00:14 FLATLINE HIT
108. INFRADIMENSIONAL LOCK ON 00:00:14 FLATLINE HIT; NO FOGGY SYNTH
109. INFRADIMENSIONAL LOCK ON 00:00:15 EERIE SWELL WITHHITS AND BASS DROP
110. INFRADIMENSIONAL LOCK ON 00:00:15 EERIE SWELL WITHHITS AND BASS DROP; NO FOGGY SYNTH
111. INFRADIMENSIONAL LOCK ON 00:00:15 EERIE SWELL WITHHITS AND BASS DROP; NO SQUELCH SYNTH
112. INFRADIMENSIONAL LOCK ON 00:00:19 MARCH TO HIT
113. INFRADIMENSIONAL LOCK ON 00:00:18 MARCH TO HIT; NO RISE
114. INFRADIMENSIONAL LOCK ON 00:00:19 MARCH TO HIT; LIGHT RISES; NO FOGGY SYNTH
115. INFRADIMENSIONAL LOCK ON 00:00:19 MARCH TO HIT; NO BASS
116. INFRADIMENSIONAL LOCK ON 00:00:33 LONG MARCH TO HIT
117. INFRADIMENSIONAL LOCK ON 00:00:33 LONG MARCH TO HIT; NO FLUTTER SYNTHESIZER
118. INFRADIMENSIONAL LOCK ON 00:00:33 LONG MARCH TO HIT; NO HIGH SYNTHESIZERS
119. INFRADIMENSIONAL LOCK ON 00:00:25 LONG MARCH TO HIT; NO FOGGY OR WASHY SYNTHESIZER
120. INFRADIMENSIONAL LOCK ON 00:00:25 LONG MARCH TO HIT; NO FOGGY SYNTH; NO WASHY SYNTH; NO PERC
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6. METAL HOUND 00:01:10 EDGY SYNTHESIZER HITS AND UNSETTLING AMBIENCE CUT-OFFS LEAD INTO AN EERIE PAD INTRO THAT BUILDS WITH INCREASED PERCUSSION AND EFFERVESCENT RISES TO A DYNAMIC HIT.
121. METAL HOUND 00:01:10 NO STRINGS
122. METAL HOUND 00:01:10 NO RISERS
123. METAL HOUND 00:01:10 LIGHT PERCUSSION
124. METAL HOUND 00:00:15 CYBORG HITS
125. METAL HOUND 00:00:15 CYBORG HIT; NO SYNTHESIZER
126. METAL HOUND 00:00:15 CYBORG SYNTHESIZER HITS AND EFFECTS
127. METAL HOUND 00:00:15 CYBORG HITS; NO RISER HITS
128. METAL HOUND 00:00:12 THE CHAMBER SOUNDSCAPE
129. METAL HOUND 00:00:12 THE CHAMBER SOUNDSCAPE; WASH AND END HIT ONLY
130. METAL HOUND 00:00:17 OUJIA RISE AND BUILD
131. METAL HOUND 00:00:17 OUJIA RISE AND BUILD; NO AMBIENT DRUM
132. METAL HOUND 00:00:17 OUIJA DRUM BUILD
133. METAL HOUND 00:00:19 CYCLOPS RISE AND BUILD
134. METAL HOUND 00:00:19 CYCLOPS RISE AND BUILD; NO SIREN
135. METAL HOUND 00:00:19 CYCLOPS RISE AND BUILD; NO STRINGS
136. METAL HOUND 00:00:17 CYCLOPS DRUM BUILD
137. METAL HOUND 00:00:17 CYCLOPS DRUM BUILD WITH SIREN
138. METAL HOUND 00:00:17 CYCLOPS RISER
139. METAL HOUND 00:00:12 GHOSTS SWELL AND HIT
140. METAL HOUND 00:00:12 GHOSTS SWELL
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7. HIGH VOLTAGE RETALIATION 00:00:34 MECHANICALLY INDUSTRIALIZED HITS AND ELECTRICALLY CHARGED SYNTHESIZER EFFECTS BUILD AND HAMMER DOWN WITH BLUNT FORCE.
141. HIGH VOLTAGE RETALIATION 00:00:34 NO VOLTAGE EFFECTS
142. HIGH VOLTAGE RETALIATION 00:00:34 NO VOLTAGE EFFECTS; NO SYNTH BASS
143. HIGH VOLTAGE RETALIATION 00:00:34 NO PERCUSSION
144. HIGH VOLTAGE RETALIATION 00:00:07 STRING SWELL INTO HIT
145. HIGH VOLTAGE RETALIATION 00:00:07 STRING SWELL
146. HIGH VOLTAGE RETALIATION 00:00:07 DOUBLE STRING SWELL INTO HARD HITS
147. HIGH VOLTAGE RETALIATION 00:00:06 LIGHTNING ROD HITS
148. HIGH VOLTAGE RETALIATION 00:00:07 HITS INTO TIME SUCKER
149. HIGH VOLTAGE RETALIATION 00:00:07 HITS INTO TIME SUCKER; NO STRINGS
150. HIGH VOLTAGE RETALIATION 00:00:07 TIME SUCKER PERCUSSION ONLY
151. HIGH VOLTAGE RETALIATION 00:00:11 ELECTRICAL HUM RISE AND HIT
152. HIGH VOLTAGE RETALIATION 00:00:11 ELECTRICAL HUM RISE AND HIT; NO STRINGS
153. HIGH VOLTAGE RETALIATION 00:00:11 DRAMATIC RISE AND HIT
154. HIGH VOLTAGE RETALIATION 00:00:11 DRAMATIC RISE
155. HIGH VOLTAGE RETALIATION 00:00:11 PERCUSSION BUILD TO RISE
156. HIGH VOLTAGE RETALIATION 00:00:11 ELECTROCUTION BUILD
157. HIGH VOLTAGE RETALIATION 00:00:11 ELECTROCUTION BUILD; NO ELECTRO PULSE
158. HIGH VOLTAGE RETALIATION 00:00:11 ELECTROCUTION BUILD; NO BASS; NO TAPS
159. HIGH VOLTAGE RETALIATION 00:00:11 ELECTROCUTION STABS
160. HIGH VOLTAGE RETALIATION 00:00:11 ELECTROCUTION STABS; NO STRINGS; NO DEEP SYNTHESIZER
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161. INTELLIGENT MANTLE 00:01:05 NO ELECTRICAL SYNTHESIZER
162. INTELLIGENT MANTLE 00:01:05 NO SOUND EFFECTS
163. INTELLIGENT MANTLE 00:01:05 NO SOUND EFFECTS; NO STRINGS
164. INTELLIGENT MANTLE 00:00:20 LIGHT PULSES 1
165. INTELLIGENT MANTLE 00:00:20 LIGHT PULSES 1; NO STRINGS
166. INTELLIGENT MANTLE 00:00:20 LIGHT PULSES 1; NO STRINGS; NO EFFECTS
167. INTELLIGENT MANTLE 00:00:20 LIGHT RISE 1
168. INTELLIGENT MANTLE 00:00:15 LIGHT PULSES 2
169. INTELLIGENT MANTLE 00:00:15 LIGHT PULSES 2; NO SOUND EFFECTS
170. INTELLIGENT MANTLE 00:00:15 LIGHT PULSES 2; NO STRINGS
171. INTELLIGENT MANTLE 00:00:15 LIGHT RISE 2
172. INTELLIGENT MANTLE 00:00:15 LIGHT RISE 2; NO END HIT; NO EFFECTS
173. INTELLIGENT MANTLE 00:00:14 HAIL STORM
174. INTELLIGENT MANTLE 00:00:14 HAIL STORM; NO ELECTRICAL SYNTHESIZER
175. INTELLIGENT MANTLE 00:00:14 HAIL STORM; LIGHT PERCUSSION
176. INTELLIGENT MANTLE 00:00:12 METALHEAD WITH RISE
177. INTELLIGENT MANTLE 00:00:12 METALHEAD; NO RISE
178. INTELLIGENT MANTLE 00:00:08 METALHEAD; NO PERCUSSION
179. INTELLIGENT MANTLE 00:00:12 METALHEAD RISE TO END HIT; NO LEAD SYNTHESIZER
180. INTELLIGENT MANTLE 00:00:10 METALHEAD RISE TO END HIT; NO LEAD SYNTHESIZER; NO EFFECTS
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9. RESIDENT AVENGER 00:01:36 STRING EFFECTS, TWISTED AND WAILING ANIMAL SOUNDS AND EXPLOSIVE PERCUSSION DISSECTED, MANIPULATED AND ENGINEERED INTO A HORRIFIC, DYNAMIC ABERRATION.
181. RESIDENT AVENGER 00:01:36 NO STRINGS
182. RESIDENT AVENGER 00:01:36 NO DRONE; NO PIANO EFFECTS
183. RESIDENT AVENGER 00:01:36 NO STRINGS; NO DRONE; NO PIANO EFFECTS; NO CHOIR
184. RESIDENT AVENGER 00:00:16 STRING TENSION HIT
185. RESIDENT AVENGER 00:00:16 ANIMALISTIC STRING RISE
186. RESIDENT AVENGER 00:00:16 PIANO STRING BUILD TO HIT
187. RESIDENT AVENGER 00:00:16 ABYSS HITS TO STRING RISE
188. RESIDENT AVENGER 00:00:33 DARK ANGEL PADS WITH LIGHT HITS
189. RESIDENT AVENGER 00:00:33 DARK ANGEL PADS WITH LIGHT HITS; NO CHOIR
190. RESIDENT AVENGER 00:00:33 DARK ANGEL PAD; NO PERCUSSION
191. RESIDENT AVENGER 00:00:43 ELEPHANT WAIL BUILD TO CLIMAX
192. RESIDENT AVENGER 00:00:43 ELEPHANT WAIL BUILD TO CLIMAX; NO PERCUSSION
193. RESIDENT AVENGER 00:00:43 SONAR HITS TO STRING RISE
194. RESIDENT AVENGER 00:00:09 ANGRY LION HITS
195. RESIDENT AVENGER 00:00:11 OMINOUS SWELL TO HIT
196. RESIDENT AVENGER 00:00:11 OMINOUS SWELL TO HIT; NO STRINGS
197. RESIDENT AVENGER 00:00:16 HORRIFIC STRING RISE TO HIT
198. RESIDENT AVENGER 00:00:16 HORRIFIC STRING RISE TO HIT; LESS IMPACT
199. RESIDENT AVENGER 00:00:16 HORRIFIC STRING RISE TO SONAR HIT
200. RESIDENT AVENGER 00:00:16 HORRIFIC STRING RISE; NO HIGH STRING; ADDED DEMENTED STRING
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10. ADROMEDA OUTLIER 00:01:05 LIGHT PERCUSSION HITS, STRINGS AND SYNTHESIZER EFFECTS LEAD INTO AN OMINOUS BUILD OF MORPHING ABNORMALITIES AND UNIVERSE-SHAKING SLAMS.
201. ADROMEDA OUTLIER 00:01:05 NO STRINGS
202. ADROMEDA OUTLIER 00:01:05 NO BRASS
203. ADROMEDA OUTLIER 00:01:05 NO MORPHING SYNTHESIZER
204. ADROMEDA OUTLIER 00:01:05 NO BRASS; NO MORPHING SYNTHESIZER
205. ADROMEDA OUTLIER 00:00:17 MACHINE AND STRING SWELL INTO HITS
206. ADROMEDA OUTLIER 00:00:17 MACHINE SWELL INTO HITS
207. ADROMEDA OUTLIER 00:00:17 STRING SWELL INTO HITS
208. ADROMEDA OUTLIER 00:00:17 SWELL AND RISE
209. ADROMEDA OUTLIER 00:00:14 BULGING SWELLS AND HITS
210. ADROMEDA OUTLIER 00:00:14 THUNDER SWELL HITS
211. ADROMEDA OUTLIER 00:00:14 OMINOUS MORPHED SWELLS
212. ADROMEDA OUTLIER 00:00:14 LONG SWELL OVER HITS
213. ADROMEDA OUTLIER 00:00:14 LONG SWELL
214. ADROMEDA OUTLIER 00:00:12 DRAMATIC DRONE OVER HITS
215. ADROMEDA OUTLIER 00:00:12 BOMB HIT DRONE
216. ADROMEDA OUTLIER 00:00:12 DRAMATIC DRONE
217. ADROMEDA OUTLIER 00:00:21 CHILLING SWELL TO CLIMAX
218. ADROMEDA OUTLIER 00:00:21 CHILLING SWELL
219. ADROMEDA OUTLIER 00:00:21 DRONE TO CLIMAX
220. ADROMEDA OUTLIER 00:00:21 DRONE TO CLIMAX; LIGHT PERCUSSION; NO BRASS
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11. BAD ROBOT 00:00:35 POWERFUL AND HARD HITTING WITH THUNDERING, INDUSTRIAL SOUNDING PERCUSSION AND TONAL HITS BUILDING TO A FORCEFUL CLIMAX.
221. BAD ROBOT 00:00:35 NO STRINGS; NO PULSE TONE
222. BAD ROBOT 00:00:35 NO SWEEPS; NO WHOOSHES
223. BAD ROBOT 00:00:35 PERCUSSION ONLY
224. BAD ROBOT 00:00:07 EXPLOSION TONE
225. BAD ROBOT 00:00:07 TONE SLAM
226. BAD ROBOT 00:00:13 BASS DROP INTO CHAOTIC HITS AND TONE
227. BAD ROBOT 00:00:14 BASS DROP INTO CHAOTIC HITS
228. BAD ROBOT 00:00:13 BASS DROP INTO CHAOTIC HITS LIGHT
229. BAD ROBOT 00:00:10 BASS DROP INTO METALLIC ROCK HIT
230. BAD ROBOT 00:00:12 BUILD INTO RISE AND HIT
231. BAD ROBOT 00:00:12 WASH INTO RISE AND HIT
232. BAD ROBOT 00:00:08 DIRTY PULSE RISE AND SLAM
233. BAD ROBOT 00:00:08 LOW RUMBLE RISE AND SLAM
234. BAD ROBOT 00:00:08 TONE PULSE SLAM
235. BAD ROBOT 00:00:08 CREEPY CRAWLY RISE
236. BAD ROBOT 00:00:11 JET WASH RISE
237. BAD ROBOT 00:00:11 METAL HIT JET WASH RISE
238. BAD ROBOT 00:00:11 HARD HITTING QUICK ERUPTION
239. BAD ROBOT 00:00:11 WASHY HITS ERUPTION
240. BAD ROBOT 00:00:11 LOW TONE JET WASH RISE
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12. LIGHT IT UP 00:01:06 FREAKISH BRASS EFFECTS AND BUILDING PERCUSSION LEAD INTO WASHY RISES, POWERFUL DYNAMIC HITS AND SYNCOPATED, TENSION-BUILDING RHYTHMS.
241. LIGHT IT UP 00:01:06 NO BRASS
242. LIGHT IT UP 00:01:06 NO STRINGS; NO WHITE NOISE SOUND EFFECTS
243. LIGHT IT UP 00:01:06 PERCUSSION AND BRASS ONLY
244. LIGHT IT UP 00:00:04 OPENING HIT
245. LIGHT IT UP 00:00:04 OPENING HIT; NO BRASS EFFECTS
246. LIGHT IT UP 00:00:10 HIT INTO BRASS SWELL
247. LIGHT IT UP 00:00:12 CREEPY SWELL
248. LIGHT IT UP 00:00:12 CREEPY SWELL; NO PERCUSSION
249. LIGHT IT UP 00:00:08 METAL HIT WHOOSH
250. LIGHT IT UP 00:00:13 CATASTROPHIC PERCUSSION TO HIT
251. LIGHT IT UP 00:00:13 CATASTROPHIC PERCUSSION - PERCUSSION ONLY
252. LIGHT IT UP 00:00:05 ELECTRICAL HIT
253. LIGHT IT UP 00:00:05 ELECTRICAL HIT - NO ELECTRICAL EFFECTS
254. LIGHT IT UP 00:00:30 POUNDING PERCUSSION RISE
255. LIGHT IT UP 00:00:30 POUNDING PERCUSSION RISE; NO STRINGS
256. LIGHT IT UP 00:00:30 POUNDING PERCUSSION RISE; NO STRINGS; NO BRASS
257. LIGHT IT UP 00:00:30 SWARMING EFFECTS RISE
258. LIGHT IT UP 00:00:30 STRING AND BRASS RISES
259. LIGHT IT UP 00:00:30 EFFECTS AND PERCUSSION RISE
260. LIGHT IT UP 00:00:30 ACCENTED STRING AND BRASS RISES
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261. THE SIRENS OF BLACKSTAR 00:01:20 NO HIGH SYNTHESIZERS
262. THE SIRENS OF BLACKSTAR 00:01:20 NO HIGH SYNTHESIZERS; NO STRINGS
263. THE SIRENS OF BLACKSTAR 00:01:20 NO RISE EFFECTS
264. THE SIRENS OF BLACKSTAR 00:00:12 HIT TO SOMBER WOOSH
265. THE SIRENS OF BLACKSTAR 00:00:12 HIT TO SOMBER WOOSH; NO HIGH SYNTHESIZER
266. THE SIRENS OF BLACKSTAR 00:00:12 HIT TO SOMBER WOOSH; NO PIANO
267. THE SIRENS OF BLACKSTAR 00:00:12 HIT TO SOMBER WOOSH; NO HIGH SYNTHESIZER; NO PIANO
268. THE SIRENS OF BLACKSTAR 00:00:27 HOWLING HITS
269. THE SIRENS OF BLACKSTAR 00:00:27 HOWLING HITS; NO HIGH SYNTHESIZER
270. THE SIRENS OF BLACKSTAR 00:00:27 HOWLING HITS; NO PERCUSSION BUILD
271. THE SIRENS OF BLACKSTAR 00:00:27 HOWLING HITS; NO RISE EFFECTS
272. THE SIRENS OF BLACKSTAR 00:00:28 HAUNTED BUILD
273. THE SIRENS OF BLACKSTAR 00:00:28 HAUNTED BUILD; NO HIGH SYNTHESIZER
274. THE SIRENS OF BLACKSTAR 00:00:28 HAUNTED BUILD; NO MACHINE EFFECTS
275. THE SIRENS OF BLACKSTAR 00:00:28 HAUNTED BUILD; NO HIGH SYNTHESIZERS; NO MACHINE EFFECTS
276. THE SIRENS OF BLACKSTAR 00:00:28 HAUNTED BUILD; NO PERCUSSION
277. THE SIRENS OF BLACKSTAR 00:00:20 ZODIAC HITS TO SOMBER END
278. THE SIRENS OF BLACKSTAR 00:00:18 ZODIAC HITS TO SOMBER END; NO HIGH TONES
279. THE SIRENS OF BLACKSTAR 00:00:18 ZODIAC HITS TO SOMBER END; NO HIGH TONES; NO PIANO
280. THE SIRENS OF BLACKSTAR 00:00:18 ZODIAC HITS TO SOMBER END; NO PERCUSSION
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14. THE INTRUDER 00:00:40 OMINOUS AND UNSETTLING SYNTHESIZER TONES AND AMBIENT EFFECTS RISE AND SWOOSH INTO A GIGANTIC PERCUSSION BUILD WITH ALARMING EFFECTS.
281. THE INTRUDER 00:00:40 NO DIVING TONE; NO ALARM
282. THE INTRUDER 00:00:40 NO ELECTRICAL SYNTHESIZER; NO STRINGS
283. THE INTRUDER 00:00:40 NO EFFECTS; NO PIANO
284. THE INTRUDER 00:00:11 PROTON SWELLS
285. THE INTRUDER 00:00:11 PROTON SWELLS; NO DIVING TONE
286. THE INTRUDER 00:00:09 PROTON SWELLS; NO ELECTRICAL SYNTHESIZER; NO STRINGS
287. THE INTRUDER 00:00:17 PROTON HITS
288. THE INTRUDER 00:00:13 PROTON HITS; NO EFFECTS; NO STRINGS
289. THE INTRUDER 00:00:17 PROTON HITS; NO SLAMS
290. THE INTRUDER 00:00:17 PROTON HITS; NO SYNTHESIZER; NO INTERNAL STRING RISE
291. THE INTRUDER 00:00:17 PROTON HITS; LIGHT VERSION
292. THE INTRUDER 00:00:10 TRIGGERED HITS
293. THE INTRUDER 00:00:10 TRIGGERED HITS; NO ALARM
294. THE INTRUDER 00:00:10 TRIGGERED HITS; NO ALARM; NO GLITCH
295. THE INTRUDER 00:00:10 TRIGGERED ALARMS WITH EFFECTS
296. THE INTRUDER 00:00:15 ENFORCER BUILD
297. THE INTRUDER 00:00:15 ENFORCER BUILD; NO ALARM
298. THE INTRUDER 00:00:15 ENFORCER BUILD; NO ALARM; NO DIVE SYNTHESIZER
299. THE INTRUDER 00:00:15 INDUSTRIAL SHOP
300. THE INTRUDER 00:00:15 INDUSTRIAL SHOP; NO ELECTRICAL EFFECTS; NO PERCUSSIN
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15. S-WAVE SURPRISE 00:01:08 LOW STRINGS AND ODD, BULGING SYNTHESIZERS ARE JOINED BY OMINOUS TONES AND AGGRESSIVE HITS LEADING INTO A DYNAMIC CLIMACTIC BUILD WITH LIGHT RELEASE.
301. S-WAVE SURPRISE 00:01:08 NO STRINGS
302. S-WAVE SURPRISE 00:01:08 NO BULGING SYNTHESIZERS
303. S-WAVE SURPRISE 00:01:08 NO STRINGS; NO BULGING SYNTHESIZERS
304. S-WAVE SURPRISE 00:00:21 ECLIPSE ATMOSPHERE
305. S-WAVE SURPRISE 00:00:21 ECLIPSE ATMOSPHERE; NO STRINGS
306. S-WAVE SURPRISE 00:00:21 ECLIPSE ATMOSPHERE; NO PERCUSSION
307. S-WAVE SURPRISE 00:00:21 ECLIPSE ATMOSPHERE; NO PERCUSSION; NO VIBRATING SYNTHESIZER
308. S-WAVE SURPRISE 00:00:26 SOLAR STABS
309. S-WAVE SURPRISE 00:00:26 SOLAR STABS; LIGHT STRINGS
310. S-WAVE SURPRISE 00:00:26 SOLAR STABS; NO STRINGS
311. S-WAVE SURPRISE 00:00:26 SOLAR STABS; NO PERCUSSION
312. S-WAVE SURPRISE 00:00:26 SOLAR STABS; NO EFFECTS; NO END SYNTHESIZER
313. S-WAVE SURPRISE 00:00:26 SOLAR STABS; LIGHT PERCUSSION; NO EFFECTS; NO END SYNTHESIZER
314. S-WAVE SURPRISE 00:00:18 STATIC SLAMS
315. S-WAVE SURPRISE 00:00:18 STATIC SLAMS; NO STRINGS
316. S-WAVE SURPRISE 00:00:18 STATIC SLAMS; NO PERCUSSION
317. S-WAVE SURPRISE 00:00:18 STATIC SLAMS; NO EFFECTS
318. S-WAVE SURPRISE 00:00:18 STATIC SLAMS; NO EFFECTS; NO STRINGS
319. S-WAVE SURPRISE 00:00:10 PEACEFUL END
320. S-WAVE SURPRISE 00:00:10 PEACEFUL END; NO HIT
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16. FATAL DIFFRACTION 00:01:07 DYNAMIC AND ACTION-PACKED WITH MECHANICAL PULSING SYNTHESIZERS SLOWLY EVOLVING INTO POWERFUL POUNDING RHYTHMS AND LARGER THAN LIFE RISES.
321. FATAL DIFFRACTION 00:01:07 NO PULSING SYNTHESIZER
322. FATAL DIFFRACTION 00:01:07 NO PULSING SYNTHESIZER; NO STRINGS
323. FATAL DIFFRACTION 00:01:07 NO PULSING SYNTHESIZER; NO STRINGS; NO BRIGHT SYNTHESIZER RISE
324. FATAL DIFFRACTION 00:01:07 PERCUSSION AND PULSE SYNTHESIZER ONLY
325. FATAL DIFFRACTION 00:00:19 TRACTOR BEAM BUILD
326. FATAL DIFFRACTION 00:00:19 TRACTOR BEAM; NO HITS
327. FATAL DIFFRACTION 00:00:19 SLOW STRING RISE TO HIT
328. FATAL DIFFRACTION 00:00:11 FUZZ PULSE RISE TO HIT
329. FATAL DIFFRACTION 00:00:11 FUZZ PULSE WITH SWEEPS
330. FATAL DIFFRACTION 00:00:11 FUZZ PULSE WITH SWEEPS; NO STRINGS
331. FATAL DIFFRACTION 00:00:09 STAR GAZER RISE
332. FATAL DIFFRACTION 00:00:15 EVOLVE RISE
333. FATAL DIFFRACTION 00:00:15 EVOLVE RISE; NO END TONE
334. FATAL DIFFRACTION 00:00:15 ELECTRICAL STRIKE SWEL
335. FATAL DIFFRACTION 00:00:36 VORTEX BUILD
336. FATAL DIFFRACTION 00:00:36 VORTEX BUILD; NO TONE BLASTS
337. FATAL DIFFRACTION 00:00:36 VORTEX BUILD; NO TONE BLASTS; NO STRINGS
338. FATAL DIFFRACTION 00:00:36 VORTEX BUILD; NO PERCUSSION
339. FATAL DIFFRACTION 00:00:36 VORTEX BUILD; PERCUSSION ONLY
340. FATAL DIFFRACTION 00:00:36 VORTEX BUILD; LIGHT PERCUSSION
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17. THE SHADOW ZONE RESPONSE 00:01:13 STRANGE AND AMBIGUOUS WITH DRAMATIC DYNAMICS TWISTING AND TURNING FROM SOFT STRING AMBIENCE TO AGGRESSIVE, EXPLOSIVE AND ELECTRICAL.
341. THE SHADOW ZONE RESPONSE 00:01:13 NO STRINGS
342. THE SHADOW ZONE RESPONSE 00:01:13 NO STRINGS; NO BULGING SYNTHESIZER; NO STUTTER SYNTHESIER
343. THE SHADOW ZONE RESPONSE 00:01:13 NO PERCUSSION
344. THE SHADOW ZONE RESPONSE 00:00:14 SILHOUETTE RISE
345. THE SHADOW ZONE RESPONSE 00:00:14 SILHOUETTE RISE; NO STRINGS
346. THE SHADOW ZONE RESPONSE 00:00:14 SILHOUETTE RISE; NO SYNTHESIZER
347. THE SHADOW ZONE RESPONSE 00:00:14 SILHOUETTE RISE; NO STRINGS; NO PULSE; NO EFFECTS
348. THE SHADOW ZONE RESPONSE 00:00:14 SILHOUETTE RISE; NO PERCUSSION
349. THE SHADOW ZONE RESPONSE 00:00:16 FIREWORK RISE
350. THE SHADOW ZONE RESPONSE 00:00:16 FIREWORK RISE; NO STRINGS
351. THE SHADOW ZONE RESPONSE 00:00:16 FIREWORK RISE; NO PERCUSSION
352. THE SHADOW ZONE RESPONSE 00:00:17 MORPHEUS BUILD
353. THE SHADOW ZONE RESPONSE 00:00:17 MORPHEUS BUILD; NO STUTTER SYNTHESIZER
354. THE SHADOW ZONE RESPONSE 00:00:17 MORPHEUS BUILD; LIGHT PERCUSSION
355. THE SHADOW ZONE RESPONSE 00:00:17 MORPHEUS RISE TO HIT
356. THE SHADOW ZONE RESPONSE 00:00:25 ELECTRO BUILD
357. THE SHADOW ZONE RESPONSE 00:00:25 ELECTRO BUILD; NO STUTTER SYNTHESIZER
358. THE SHADOW ZONE RESPONSE 00:00:25 ELECTRO BUILD; NO PERCUSSION
359. THE SHADOW ZONE RESPONSE 00:00:25 ELECTRO BUILD; NO BULGING SYNTHESIZER; NO EFFECTS
360. THE SHADOW ZONE RESPONSE 00:00:25 ELECTRO BUILD; NO BULGING SYNTH; NO EFFECTS; NO BODY PERC
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18. THE INNER CORE ERUPTION 00:00:35 LOW DROPPING BASS PLAYS THE MIDDLE GROUND BETWEEN ODD, AIRY STRING BLASTS AND A DYNAMIC, EXPLOSIVE PERCUSSION LAYER.
361. THE INNER CORE ERUPTION 00:00:35 NO STRINGS
362. THE INNER CORE ERUPTION 00:00:35 NO SOUND EFFECTS
363. THE INNER CORE ERUPTION 00:00:35 NO SOUND EFFECTS; NO PULSE
364. THE INNER CORE ERUPTION 00:00:14 MACHINE SHOP BUILD
365. THE INNER CORE ERUPTION 00:00:14 MACHINE SHOP; NO BUGGY SYNTH
366. THE INNER CORE ERUPTION 00:00:14 MACHINE SHOP; NO BASS DROP; NO END SOUND EFFECTS
367. THE INNER CORE ERUPTION 00:00:14 MACHINE SHOP BREATHE 1
368. THE INNER CORE ERUPTION 00:00:14 MACHINE SHOP BREATHE 2
369. THE INNER CORE ERUPTION 00:00:14 MACHINE SHOP; NO PERCUSSION
370. THE INNER CORE ERUPTION 00:00:14 MACHINE SHOP BASS
371. THE INNER CORE ERUPTION 00:00:14 MACHINE SHOP BASS AND DRONE
372. THE INNER CORE ERUPTION 00:00:13 MECCA BUILD TO HIT
373. THE INNER CORE ERUPTION 00:00:12 MECCA BUILD; NO STRINGS
374. THE INNER CORE ERUPTION 00:00:12 MECCA BUILD; NO PULSE; NO WARNING SYNTHESIZER
375. THE INNER CORE ERUPTION 00:00:12 MECCA BUILD; NO SYNTHESIZERS
376. THE INNER CORE ERUPTION 00:00:12 MECCA; NO PERCUSSION BUILD
377. THE INNER CORE ERUPTION 00:00:12 MECCA; NO PERCUSSION BUILD; NO PULSE
378. THE INNER CORE ERUPTION 00:00:12 MECCA PULSE RISER
379. THE INNER CORE ERUPTION 00:00:12 MECCA PULSE RISER; NO STRINGS
380. THE INNER CORE ERUPTION 00:00:12 MECCA PULSE RISER; NO STRINGS; ADDED LOW SYNTHESIZER
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19. THE PULSE OF REVENGE 00:01:11 EVOLVING AND BULGING SYNTHESIZER EFFECTS WITH AGGRESSIVE OVERTONES AND AN INTENSIFYING SPIRIT.
381. THE PULSE OF REVENGE 00:01:11 NO CELLO
382. THE PULSE OF REVENGE 00:01:11 NO SWELL SYNTHESIZER; NO BULGE SYNTHESIZER
383. THE PULSE OF REVENGE 00:01:11 NO PULSE SYNTHESIZERS
384. THE PULSE OF REVENGE 00:00:11 TENSE OPEN
385. THE PULSE OF REVENGE 00:00:11 TENSE OPEN; NO FALL
386. THE PULSE OF REVENGE 00:00:11 TENSE OPEN; NO CELLO
387. THE PULSE OF REVENGE 00:00:11 TENSE OPEN; NO SYNTHESIZERS
388. THE PULSE OF REVENGE 00:00:11 TENSE OPEN; PERCUSSION ONLY
389. THE PULSE OF REVENGE 00:00:11 TENSE OPEN; NO PERCUSSION
390. THE PULSE OF REVENGE 00:00:26 FALLOUT RISES
391. THE PULSE OF REVENGE 00:00:26 FALLOUT RISES; NO CELLO
392. THE PULSE OF REVENGE 00:00:26 FALLOUT RISES; NO SYNTHESIZER; NO EFFECTS
393. THE PULSE OF REVENGE 00:00:31 FLOODGATE BUILD
394. THE PULSE OF REVENGE 00:00:31 FLOODGATE BUILD; NO PULSE SYNTHESIZERS
395. THE PULSE OF REVENGE 00:00:31 FLOODGATE BUILD; NO EFFECTS
396. THE PULSE OF REVENGE 00:00:31 FLOODGATE BUILD; NO PERCUSSION
397. THE PULSE OF REVENGE 00:00:31 FLOODGATE BUILD; LIGHT PERCUSSION
398. THE PULSE OF REVENGE 00:00:31 FLOODGATE RISE
399. THE PULSE OF REVENGE 00:00:08 EXHALE RISE
400. THE PULSE OF REVENGE 00:00:08 EXHALE RISE; NO STRINGS
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20. CHALLENGER NUMBER 999 00:01:10 OTHERWORLDLY EFFECTS, PERCUSSION HITS AND NOISES COLLIDE WITH DRAMATIC ORCHESTRAL STRING EFFECTS, POWERFUL BRASS AND BUILDING TENSION.
401. CHALLENGER NUMBER 999 00:01:10 NO STRINGS; NO BRASS; NO DIVE
402. CHALLENGER NUMBER 999 00:01:10 NO SWEEPS; NO BLAST EFFECTS
403. CHALLENGER NUMBER 999 00:01:10 PERCUSSION AND BRASS ONLY
404. CHALLENGER NUMBER 999 00:00:11 DIVE HIT
405. CHALLENGER NUMBER 999 00:00:11 HITS INTO TENSION STRINGS
406. CHALLENGER NUMBER 999 00:00:11 BUZZ HITS
407. CHALLENGER NUMBER 999 00:00:11 AIR BLAST HITS TO TONE
408. CHALLENGER NUMBER 999 00:00:10 SIREN HIT
409. CHALLENGER NUMBER 999 00:00:10 SQUELCH HIT
410. CHALLENGER NUMBER 999 00:00:12 DEMONIC STRING HIT
411. CHALLENGER NUMBER 999 00:00:12 DEMONIC STRING HIT LONG DECAY
412. CHALLENGER NUMBER 999 00:00:11 ELECTRONIC ABYSS HITS
413. CHALLENGER NUMBER 999 00:00:27 MONSTROSITY PERCUSSION RISE
414. CHALLENGER NUMBER 999 00:00:27 MONSTROSITY PERCUSSION RISE NO TONE
415. CHALLENGER NUMBER 999 00:00:24 MONSTROSITY TENSION RISER
416. CHALLENGER NUMBER 999 00:00:24 MONSTROSITY TENSION RISER NO CLACKS
417. CHALLENGER NUMBER 999 00:00:27 MONSTROSITY TONES TO HIT
418. CHALLENGER NUMBER 999 00:00:27 MONSTROSITY TONES TO HIT WITH EFFECTS
419. CHALLENGER NUMBER 999 00:00:24 MONSTROSITY PERCUSSION ONLY
420. CHALLENGER NUMBER 999 00:00:24 MONSTROSITY PERCUSSION AND RISES ONLY